AI Insights · Timothy · January 2024
Top 5 Geolocation Games on iOS in South America for Q4 2023
Explore the performance of the top 5 geolocation games on iOS in South America during Q4 2023, with insights on downloads, revenue, and active users.
During the fourth quarter of 2023, the top geolocation games on iOS in South America showed varied performance across downloads, revenue, and active user metrics. Let's delve into the specifics for each app.
Pokémon GO from Niantic, Inc. had a dynamic quarter. Weekly revenue peaked at around $62K in late September and saw fluctuations, eventually settling at approximately $28K by the end of December. Weekly downloads hovered around 16K at the start, dipped to 11.9K in mid-November, and rebounded to 16.9K by Christmas. Active users started at 508K in late September and gradually declined to 387K by the end of the quarter.
Five Nights at Freddy's AR by Illumix, Inc. experienced notable shifts. Its weekly revenue rose from $133 in late September to a high of $651 by the end of December. Downloads saw a significant spike, peaking at 21.6K in late October before declining to 4K by the end of the year. Active users increased from 5.8K in late September to a high of 50.8K by late October, before settling at 17.4K in December.
Tamadog - Puppy Pet Dog Games by Akita Limited Liability Company showed consistent performance. Weekly revenue remained relatively stable, ranging between $2.4K and $3.3K throughout the quarter. Downloads saw a peak of 1.8K in early October, then fluctuated around the 1K mark, ending at 701 by year-end. Active users started at 2.4K in late September, peaking at 3.3K in early October, and then slightly decreased to 2.3K by the end of December.
Monster Hunter Now, also from Niantic, Inc., had a quieter quarter. Weekly revenue started at $1.4K in late September and saw a dip to $563 in mid-November before a slight recovery to $1.1K by the end of December. Downloads began at 2.9K in late September, dropped significantly to 114 in late November, but saw a brief recovery to 1.1K in early December. Active users fluctuated between 7.5K and 11.3K throughout the quarter, ending at 8.7K in December.
Jurassic World Alive by Jam City, Inc. showed a mixed trend. Weekly revenue peaked at $4.2K in early October, saw fluctuations, and ended at $2.2K by the end of December. Downloads started at 280 in late September, remained relatively low, and peaked at 613 by the end of the year. Active users remained steady, starting at 1.6K in late September and gradually increasing to 1.8K by December.
These insights and more can be found on Sensor Tower, providing a comprehensive view of app performance in the geolocation gaming sector.